![]() The higher this is the slower a Dynamic ground will fall. When on it will keep whatever rotation was put for 5 After anything hits the invalid-friction ground, gravity continues to increase until all mice fall through the floor.īounciness (1.2 is Trampoline and 20 is Lava) Solid ground with invalid friction sends objects and mice to the top-left corner on impact. Sticky, covered with webs and can only be added in XML editingĠ for Ice or more to make it harder to run. Hidden from options, can only be added in XML editing Has no texture, but instead can be recolored. Set ground color (only works with rectangles or circles) The time in ms after which a ground is despawned. If m="" is added to a ground it will be invisible. Ground properties array (See table below) The Y coordinate (Vertical) of the middle of the object The X coordinate (Horizontal) of the middle of the object The latter need to be added manually and cannot be added using the map editor. Ground properties can be separated into default properties and optional properties. Visible map height is 400 and width is 800. ![]() S ( SolXML) contains information about solid grounds used in map. Z ( ZoneXML) contains information about in-game elements. Note: The Valentine's Day background can only be added by editing the XML. This attribute make all map motors invisible but the motors will still be running with this attribute specified.Īdds a background image from - this can be any event map or UI image.Ĭhoose which items the shaman has access to. If there is an A attribute in the P tag mice have a soulmate (there is a string that attaches mice together), otherwise they don't.Īctivates death on violent force for mice. If there is an N attribute in the P tag nightmode is turned on, otherwise it is turned off. If there is a C attribute in the P tag collisions between mice are turned on, otherwise they are turned off. If the Ca attribute is in the P tag you won't be able to see anything outside the standard game area. Defilante maps have a maximum width of 4800 instead of 1600. Values lower than 800 may cause problems. Using L the length of the map can be set. Values lower than 400 may cause problems. Using H the height of the map can be set. More than two mice spawns is also possible. Syntax: DS="m x1,y1,x2,y2" where x1 and y1 are the coordinates of the first spawn, x2 and y2 the second. Using the optional DS tag it is possible to add multiple places where mice spawn. If there is no G attribute in the P tag the gravity and wind are set to default. ![]() Default gravity is 10, default wind is 0. Negative wind blows to the left and positive to the right. ![]() The first is for the wind and the second is gravity. The C ( CarteXML) is a root element containing all information about the map. ![]()
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